Nintendulator
an NES emulator by Quietust
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About

Nintendulator is an open source Win32 NES emulator written in C++. The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.

Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in separate files), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger with moderate breakpoint support. Additionally, savestates and battery-backed RAM are saved within the current user's Application Data folder rather than in the application's own directory, allowing Nintendulator to function properly when not run as an administrator.

To contact the author, send email to quietust at either @qmtpro.com or @gmail.com - you may also send Skype messages to "Quietust" but only after you first send an email, as messages are only accepted from existing contacts.

News

All - Recent - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004

December 28, 2008

Nintendulator now stores its savestates, SRAM/FDS data, and debug dumps within the current user account's Application Data folder instead of the "Saves" subdirectory of its installation folder. The first time you run this build, there will be a short delay as your savestates are moved to this new location.

This should improve compatibility with Windows Vista and allow Nintendulator to be installed within the Program Files folder without needing to run as an Administrator.

December 20, 2008

Breakpoints can now be toggled on and off simply by double-clicking on them in the Breakpoint list.

November 8, 2008

No code changes, but the mapper DLLs are now licensed under the BSD license and their sources are now available on SourceForge.

September 28, 2008

Fixed a minor typo which prevented breakpoints from being listed properly when closing and reopening the CPU debugger window.

September 6, 2008

Adding execution breakpoints has just gotten a whole lot easier - just double-click an instruction in the Trace listing and it'll open the Add Breakpoint dialog with the address filled in for you.

September 5, 2008

Today's build adds some minor tweaks to PPU and APU timing to match certain behaviors observed on the real hardware.

Those of you familiar with Blargg's emulator test ROMs will now observe that it passes nearly all of them (aside from power-on palette and MMC3A/MMC3B behavior).

September 4, 2008

Today's build adds dialog boxes for recording movies (to allow users to specify a description for the movie, as well as configure controllers more easily) as well as playing them back.

September 3, 2008

Fixed a rather glaring bug with sprite overflow.

September 2, 2008

This build adds a few special changes. To start off, the debugger menu options now actually make sense, having been updated to match the debugger changes I made over the past months, and the debugger windows now automatically position themselves when they open.

Additionally, I've made some changes to APU DMA fetches - as a result, they should now (correctly) interfere with reading from the controller ports and video memory.

Last, but not least, I've enabled Nintendulator's experimental cycle-accurate sprite emulation code (and fixed a few bugs in the process). This code has been present for quite a long time, but I had neglected to enable it in fear of breaking emulation (though not enabling it sort of prevents it from being tested, rather defeating the purpose). Hopefully, with more people (i.e. almost everybody, excluding those who compiled it themselves) messing around with it, any remaining bugs will be eliminated and the old sprite code can permanently go away.

Note that this increases the minimum system requirements significantly, though a modern system (less than 3-4 years old) should still be able to handle it fine.

August 26, 2008

Cleaned up and reorganized some of the build files to speed up compilation - no actual code changes in today's snapshot.

August 17, 2008

As promised, opcode and interrupt breakpoints have been implemented.

August 3, 2008

Support for execution breakpoints has been readded, along with brand new support for memory read/write breakpoints. Opcode breakpoints (i.e. break when a specific opcode is encountered) and interrupt breakpoints (NMI and IRQ, as well as BRK, which is logically equivalent to opcode 00) are planned - they will be implemented at a later date.

Note that this new breakpoint support has not been fully tested - if you encounter any problems, please contact me via e-mail (address here).

June 29, 2008

After being left untouched for months, I've updated Nintendulator's debugger. Window positioning isn't yet done intelligently, but the new debugger should be a significant improvement over the old one.

Note that this build currently does not support breakpoints - they will be readded in a future build, potentially with additional options.

January 6, 2008

It seems that nVidia GeForce 8 series video chipsets do some strange things at 320x240 (such as stretching the image and heavily filtering it), so fullscreen now uses 640x480 instead.

The introduction of software 2X stretching for this fix also greatly simplified the process of implementing a Scanlines option, intended for Windowed 2X and Fullscreen modes.

Downloads

Here you may download various versions of Nintendulator and other related applications.

Latest unstable build

This is a snapshot of my latest development code. Though this has features not present in the current release below, it may also have significant bugs, so download it at your own risk!
This is NOT a release!

Notable changes include added NES 2.0 support, various emulation fixes, and numerous added or improved mappers.

Current release

This is the latest officially released version of Nintendulator. You are highly recommended to use this version instead of the latest build above unless you require any of the new functionality added since the last release.

On June 22, 2010, the Winamp plugin was rereleased after it was discovered to have been completely broken. The ANSI release of the emulator itself has also been found to not run on Windows 98 and earlier; if, for some reason, Windows 98 compatibility is needed, please use a newer version.

Outdated releases

These are old releases of Nintendulator, archived here for posterity. Where present, mapper DLL binaries are also included with the corresponding emulator releases.

Mappers Supported

These mappers are supported in the latest released version of Nintendulator. Mappers listed in bold have been added or improved in the latest beta build; for iNES and VS, strike indicates what the compatibility was in the official release, while for UNIF it indicates boards that have been removed.

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