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Ahh, Magic. The fire in which we burn, the heart of the game. The most interesting thing, and yet in some ways the most complicated. Well thats why this page is here, to give a basic run down of spell effects for the spells in each era. And if you couldn't figure it out, Magic is on the Offense menu, though it's not all strictly Offense. The success rate for your offensive spells is based on your wizard to land ratio versus your enemies wizard to land ratio. For example you have 300 wizards per acre of land you own, and your enemy only has 250 per acre of land he owns, you will successfully cast the spell on them. For spells that only effect you, the success ratio is based on a preset wizard to land ratio. If you meet the required number per acre you suceed, if not you fail. Simple. The spells and their descriptions are as follows.
Crystal Ball, Mind Observation, and High Orbit Blanket: These are all your spy spells for the different eras. Shows you some interesting things about your enemies country.
Fireball, Psionic Storm, and Energy Storm: These are all offensive spells that hurt your enemy. There are two different flavors, with this being the weaker one.
Spell Shield, Psionic Shield, and Energy Shield: You guessed it, a shield. For your country. From spells. Ya you get it. Lasts approxiamtely 12 hours under the newest update.
Storms: Yes the same name for all three eras. This spell blows away enemy food and money.
Lightning Strike: Destroys some of your enemies mana.
Tree of Gold: Who says money doesn't grow on trees. With this spell it does.
Wrath of Demons, Rage of Angels, and Nanotech Warriors: The more powerful offensive spell. Unleash with extreme caution.
Time Gate: Opens a gate, so that your armies can pass to the two other dimensions to attack. Lasts for approximately 12 hours under the newest update. You cannot attack in the other two dimensions without first casting this spell.
Magic User Fight: Does about the same as a normal attack, but uses and kills your enemies' magic users instead
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