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Basically all the
buildings are the same with different names for each age. But I'm gonna
give you a sort of in-game perspective here. But before that you may want
to know what determines how many buildings you can build per turn. This
number is based on the total amount of land you have. So, as your amount
of land increases, so does your number of buildings able to be built per
turn also increase.
Past:
Markets: Gives your
people a place to trade and do business. Which means more taxes, which
means more money for you.
Huts: No not Jabba's but the little
places where all your peasants live. Useful for getting more peasants and
such.
Blacksmith: The place where all the weapons of your forces
and parts for catapults and metal parts for your dragons are made, without
these you have no new forces.
Keeps: Gets your troops and
equipment out of the weather. This in turn makes your costs go down
because you don't have to replace your forces materials as fast or feed
them as much (its a well known fact you don't get as hungry when your
sheltered).
Mage Towers: You guessed it a place for your mages to
work and study their magic spells.
Farms: A place to grow grain to
feed your peasants.
Towers: Give your empire a little more defense to prevent
your enemies from breaking in.
Present:
Commercial
Zones: A place for your people to work and make money and give you taxes.
Apartments: Efficient places for your people to live. A little
crowded but, hey, your the leader right?
Industry: The place where
your people feverishly work to build the war machines needed to help you
win wars.
Bases: The place where your forces stay when their not
fighting. More bases means less crowding, and they are all taken better
care of with better training. Basically your expenses and prices are less.
Psi Centers: Places where your crack squad of telepaths goes to
train and learn their art to protect you from enemy forces. It's these
brave souls who do their best to stop the evil wizards, Master AI's and
other disobedient present age countries.
Plantations: Basically
big farms where you grow your food for your people.
Bunkers: Give
your empire a little more defense to prevent your enemies from breaking in.
Future:
Replomats: Places where drones go
to do their work. Items are made in such mass quantities that it's more
like they're being replicated than made, thus the name replomat.
Giliad: Giant housing cubicles where drones come at night to
regenerate.
Automated Factories: Factories completely run by
machines. The drones are not intelligent enough or trusted enough to make
the deadly war machines. And the AI's control is complete enough for it
not to matter.
Storage Bays: Place where all your forces are stored
when not in use. Again being stored cuts down on cost of maintenance.
Computer Centers: The heart and soul of your Master AI networks.
Extending their network with more building makes them more able to control
the wizards and telepaths that threaten you and yor people.
Hydrophonics: Buildings for mass food growth that are then broken
down into basic easily consumable nutrients. Recycled humans help make the
food especially nurishing.
Laser Cannons: Give your empire a little
more defense to prevent your enemies from breaking in.
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